Development Plans for Summer 2022
Let me tell you - getting work done at a Panera Bread is not as easy as it was in university.
Today I took some time to task out what I'd like to work on for June or the whole of summer, depending on the level of Chaos I deal with.
So, the next update (or updates. This is a lot):
Encounter and Combat Additions
There's several bits of feedback that I pulled out of some conversations on Discord. Holistically, this section will solve a lot of them.
- Parley and Fight options in encounter should carry more risk of failure, and the same should apply to opponents.
- I'm not sure I want to grant both the player and enemy a chance to escape, but I will work on building those in case they become necessary. (rather, at least improving what currently exists with run, for sure)
- The game should have a solid amount of give and take, so I want to build in the support for the rivals gathering items and using them on their own, as well as them approaching you to barter. This is big and I don't know if I want to really do this, but it's a component of Isle of Power, so I would like to get it into this game and polish it out to prevent more problems in the bigger game. Since players wanted more ways to get essence, this is a way.
- Shop selling should also be a thing, but will require a reworking of the shop. It should take long, but I will try to do that. The shop's code and markup is cumbersome in TWINE editor.
Game Guide Improvements
This shouldn't take too long, so I might do this first. The game guide could use a bit more to it, as well as a potential facelift. I like leaving things a little opaque and mysterious, but the player should at least have a solid bit of understanding of the relationship of some things.
Image Additions and Improvements
Doing some math, I've determined that I can commission at least two more portraits for the game. I also know the value of backgrounds and other images, so I will need to do those myself. I am not an artist, so the placeholder images are going to be "bad on purpose" style that you see in The Opal of Narsine.
- The logistics of this are a little complicated, but The top candidates right now are The Thug, The Kobold, and of course, The Rival. It depends on the amount of money I have available and the availability of artists. I'm open to recommendations, but please know that I want to be consistent with art. I am open to gifts.
- Thumbnail technology will let you get the full sized portrait dialogue from any click of a lesser image.
- I'd like to improve the buff and debuff icons, but I'm not sure how I could do that both nicely and consistently.
- Background images - much like TOoN.
If you want to know more - join discord or check out my Patreon!
Get Dungeon of Power
Dungeon of Power
A small and somewhat naughty growth game.
Status | Released |
Author | Starsickle |
Genre | Strategy |
Tags | Adult, Fantasy, fmg, Furry, muscle, muscle-growth, NSFW, Strategy RPG, Text based, Twine |
Languages | English |
More posts
- Version 1.4.2 - MASH42 days ago
- Version 1.4.1 - A-TOO-LONG-SPRINGJul 05, 2024
- Version 1.4.0 - EDGY DEMONMay 07, 2024
- Upcoming 1.4.0 and Future Updates.Apr 27, 2024
- Version 1.3.3 - BIG BAD ELFFeb 09, 2024
- Sparking Dash Sale Results and PlansJan 29, 2024
- Version 1.3.2 - FEELSBADMANJan 07, 2024
- Version 1.3.1 - DECEMBERWEEN LEFTOVERSJan 05, 2024
- Version 1.3.0 - ESSENCE ECONOMYDec 11, 2023
- Version 1.2.3 - OCTOBERWEENOct 30, 2023
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