Quick updates to 0.9.5!
My head hurts...
Last two days have had some quick fixes, so I apologize for the quick uploads and silly mistakes. All of the recent reported issues have been fixed.
Only remaining possible issue among them is the AI logic not resting when it really should, which should be fixed now, but I expect to be tinkering a little more with the logic before they behave well enough to be real competitors.
As it turns outs, when a dev tests stuff, he doesn't normally do it with deep play sessions in mind. As it turns out, popping items in TWINE with an argument has pop() ignore the argument and always pops the top element. WELL. That means that one must use delete(), but delete() will delete all of the elements of that argument. So you need to get the first index of occurrence of that element, andfeed that to deleteAt().
I should have known better than to trust Javascript. That's egg on my face. All problems with item usage should be fixed, and I've tested this with 15 things with duplicates. This works perfectly now.
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Dungeon of Power
A small and somewhat naughty growth game.
Status | Released |
Author | Starsickle |
Genre | Strategy |
Tags | Adult, Fantasy, fmg, Furry, muscle, muscle-growth, NSFW, Strategy RPG, Text based, Twine |
Languages | English |
More posts
- Version 1.4.2 - MASH52 days ago
- Version 1.4.1 - A-TOO-LONG-SPRINGJul 05, 2024
- Version 1.4.0 - EDGY DEMONMay 07, 2024
- Upcoming 1.4.0 and Future Updates.Apr 27, 2024
- Version 1.3.3 - BIG BAD ELFFeb 09, 2024
- Sparking Dash Sale Results and PlansJan 29, 2024
- Version 1.3.2 - FEELSBADMANJan 07, 2024
- Version 1.3.1 - DECEMBERWEEN LEFTOVERSJan 05, 2024
- Version 1.3.0 - ESSENCE ECONOMYDec 11, 2023
- Version 1.2.3 - OCTOBERWEENOct 30, 2023
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