Version 0.8.0 - THE WRATH OF KOTAKALI


The last week or so has been busy and productive, but it's time to drop this update in order to clear the plate for more.

Combat was a feature that had several other features woven into it, and while it doesn't seem like much - it was a lot of work, and I have to take this small victory. Sorry - but for the time being you'll be just swinging at each other. It's not fair, it's not balanced, but it functions. It will get better.

From here, I'd like to start the deeper work for the autobattle logic and smoothing out the system. Since the player has no control, I'd like to introduce a "Run Away" function that depends on your status, and the consequences for doing so. Akota isn't as fleshed out as I wanted, but she will be one of the ways you get new abilities. The new roadmap has the basics of what I'd like to do, next.

Version 0.8.0 - THE WRATH OF KOTAKALI

  • ADDED: BASIC COMBAT! See the Game Guide for info. There's only some basic rewards and abilities set up right now - gaining and assigning your abilities, as well as the battle logic, will have to wait a bit.
  • ADDED: Combat Preparation, including Abilities.
  • ADDED: Personalities, which will influence combat decisions and bartering.
  • The Player also can have a personality, which I hope to implement after the logic is done, in order to implement interaction between personalities. (Post 1.0.0)
  • 0.7.2 changes seemed to have somehow slipped by, but probably still apply.
  • ADDED: New character - Akota, the self-proclaimed Wrath of Kotakali. Akota will be a contact for training. Be careful, she's mean.
  • ADDED: New themes for Victory and Defeat.
  • ADDED: Very basic crafting. VERY BASIC to start.
  • Updated the roadmap - it's shifted around a lot, this time.
  • Several text improvements and fixes.
  • ADDED: Special Tooltips with a book icon - to provide extra flavor and background to things.
  • FIXED: Some issues with Manuals and Skills.

Files

OHYAD v080.rar 21 MB
1 day ago
game.zip Play in browser
1 day ago

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