One Hundred Years Amazonian Dungeon
Introduction:
You! You like amazons. Maybe you're just into strong women. Maybe you want to be one yourself! It doesn't matter, though. One day, your curiosity led you to find the hidden temple of the Amazon Goddess. You daringly ventured inside to seek your heart's desire.
Sadly, you are caught and punished for your faithlessness and intrusion. You must serve in her dungeon as a shopkeeper. For ONE HUNDRED YEARS!
Collect and craft items to sell and serve to serve the Goddess' dungeon-crawling Amazons to pay off your enormous 100-year-long debt. The better job you do, the faster it will be over.
The Game:
A very small game in scope, created in TWINE and SugarCube. You collect items from the dungeon by buying from customers, increase your skills and craft items, and sell them back. Potential for more if it does well. Will be Free to Play, but donations/tips encouraged.
Content Tags: Muscle Growth, Amazons.
Placeholder portraits of characters done by AI - will remain at least until I can afford or get some real artwork for these characters.
Installation:
Unzip file, go into folder, and open the HTML file. Chrome or Firefox preferred.
Projected Completion: "When I can."
Basic Game (Road to 1.0.0):
- Buying and Selling: Next up - improving and refactoring buy/sell.
- Crafting: Very difficult, but basic refining and crafting is now underway.
- Endings: 1 Good and 1 Bad Ending. (Done)
- Combat: All basic abilities finished and working.
- Preparation: Able to learn and manage your equipped abilities.
- Characters: Finish adding and setting up standard scenes and dialogue, as well as each service they can provide.
- Customer Preferences and Personalities: Almost done. Still some work to do.
- NPC Growth Scenes after purchase - A lot in the way of this, but I'd like growth item purchases to be instantly used by the buyer.
- Visiting others, Bulk Acquisitions, etc - Some mechanics that let the player earn money and get items with greater number variety once earned.
- Finish out the existing areas, including their encounters and hazards.
Post 1.0.0:
- Persistent Customers: Will be hard to implement in TWINE, but I like when the game makes little stories just for you through characters.
- Extending buy/sell with the ability to suggest alternatives to items that the NPCs want.
- Player Personalities and corresponding interactions.
- Using Equipment: Will be needed for Combat. Customers' equipment, as well.
Updated | 3 days ago |
Status | In development |
Platforms | HTML5 |
Release date | Oct 19, 2023 |
Rating | Rated 2.6 out of 5 stars (7 total ratings) |
Author | Starsickle |
Genre | Role Playing, Strategy |
Made with | Twine |
Tags | amazon, fmg, muscle, muscle-growth |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage, Patreon, Soundtrack |
Download
Click download now to get access to the following files:
Development log
- Version 0.8.0 - THE WRATH OF KOTAKALI3 days ago
- Development Goals for version 0.8.015 days ago
- Version 0.7.2 - WAOW41 days ago
- Version 0.7.0 - I FINALLY SURRENDERAug 18, 2024
- Version 0.6.1 - STRUGGLEAug 16, 2024
- OHYAD Version 0.6.0 - CHARACTER STUFFJul 03, 2024
- Delays for 0.6.0 and 1.0.0 goalApr 27, 2024
- OHYAD Version 0.5.0 - LOWER MY PRICES? LOWER MY PRICES?!!?!?!Mar 06, 2024
Comments
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There is the weird Situation were I only get the question from the Amazon if they can sell these. Even if I have the item in Question, I con only end the transaction, so i don’t know if I misunderstood the sentence or they really don’t buy anything.
And the second manual I get is something I can use multiple times, but not the first one.
But the idea of the game is nice, I hope you have fun making it.
Will check those out and try to fix them!
EDIT: I've spent some time around the parts you were having trouble with, and they'll be improved and hopefully more clear in the near future.
Error: <<if>>: bad conditional expression in <<elseif>> clause (#6): Unexpected identifier 'State'
Error: child tag <<endnobr>> was found outside of a call to its parent macro <<nobr>>
this is in rewards
Fixed for next update.
hey dude, can you release dungeons of power after you complete isles of power? You know as a hype in trailer
Depending on the crowdfunding I will need to complete IoP, I could bundle it. Not a bad idea.
I'm not sure I understand how the progression is meant to work. At first I wanted to get a lot of stock to sell, so I explored a bit. But at some point explorations only end in Debug exits. I assume that might be because the inventory is limited?
It's pretty uncommon for customers to ask for something I actually have in stock, but when they do and I haggle correctly (which I assume means staying at or below standard price), I still don't gain any currency. They keep telling me they accept my offer and pay 0 for it anyways, lol.
From what I understood, it seems like only pressing Spacebar skips the scrolling text, which makes it more tedious to play with mouse only. It would be nice if there was a setting that auto-skips the scrolling text, or allowing held mouseclicks to also speed it up if possible.
Anyways, I wish you success with any future efforts!
I'll take a look for adding a fast-text key and see what's going on with haggling. Next update is slow, but it'll be good.
When I open the store and was visited by eltza I somehow get a blank page after clicking the visit
Found it and fixed for next update. Her name is E T Z L A, and I misspelled her name. Oops!
Flagging for a Trojan virus, just letting you know.
Checking now - something probably failed with the zip file...
EDIT1: On first look, this might be related to Windows 10 Defender, as Windows 11 Defender doesn't have a problem at all with either archive.
EDIT2: I definitely am not finding that on Windows 11, so I think the Win10 security update issue since June 2023 may be at fault, but I don't have more reports/information to confirm or sort it out.
Pretty good game, can't wait to see how it evolves!