Development Plans 2022


I've noticed a lot of traffic coming in to The Opal of Narsine, so I wanted to make a post describing the situation for interested folks:

In November 2021, my home burned down. I've lost everything, and I've been homeless since. It's been 6 months so far. Development of this game will have to restart from whatever remains of the current game, which is not ideal. 

When I find a place to live, there's three projects I want to settle: This one, Dungeon of Power, and Isle of Power: Rivals. I also, depending on the situation after I settle someplace, want to begin a more active and engaging game, which will require a firmer and broader technological base. 

I hope those of you who downloaded it are enjoying the game. I appreciate feedback, and want to improve The Opal of Narsine towards a 2.0 and final release that could even have nice artwork. However, real life is definitely kicking my ass, and my projects have to take a back seat to both surviving and recovering.

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