← Return to The Opal of Narsine
Devlog
- October 17, 2021 by Starsickle#bugfixes, #update, #Text Adventure, #rpg, #strategyThis is a small update with a few immediate bugfixes while I do work on preparing my Discord Community. I'll be sharing this one a bit more widely, so I hope newcomers will explore the game and enjoy... Continue reading
- October 15, 2021 by Starsickle#The Opal of Narsine, #GameDev, #Text Adventure, #RPGThere will be no update this month, although I may change my mind before the end of the month and put out something with some quick updates. I do not actually remember what I had managed to get done s... Continue reading
- August 04, 2021 by Starsickle#The Opal of Narsine, #Text Adventure, #Single Player, #Development, #Bugfixes, #QoL, #Twine, #SugarCubeHere's a short list of things I'd like to have fixed by the next update (likely 1.5.1): Already done: Some dialogue fixes and improvements. Fixed a really bad bug with skill training. To do for August... Continue reading
- June 28, 2021 by Starsickle#The Opal of Narsine, #Update, #Text game, #Text Adventure, #Strategy, #RPG, #Role-Playing GameBack to work! This update was cut a bit short due to Real Life and other projects, so I've decided to release slightly early in order to clear this week and be ready to move on quickly. The revisions... Continue reading
- June 07, 2021 by Starsickle#The Opal of Narsine, #Text Game, #Twine, #Sugarcube, #GameDevWork slowly continues on the game for the end of June update. Sadly, I do not think I can afford or justify the cost of $1400-$2800 of art assets out of my own pocket. I have at least two sources in m... Continue reading
- February 25, 2021 by Starsickle#The Opal of Narsine, #textadventure, #twine, #sugercube, #strategy, #updateI'm putting out the update a little early! For the sake of quantifying how big the game is, now: Twine says it's over 86000 words. Nice! VERSION 1.4.0 - MORE IMPROVEMENTS - Cut the Mine Manager and Cl... Continue reading