Delays for 0.6.0 and 1.0.0 goal


Don't worry - OHYAD is not dead, but I definitely need to cut expectations until business and real life turn around. I'm dealing with a lot, lately, and sadly it's all cutting into the time I want to use to push this game to completion

The next update is planned to have the dungeon - which has necessitated my work on combat. A lot of it was done - mostly repurposed from Dungeon of Power, but with a few interesting things to make up for lack of customization. I'm looking forward to seeing it work, once it functions.

But - I have to give up on the June goal, for various reasons. Some is Mental and Emotional troubles, some is business related, some is Real Life stresses. When these things turn around, I can start being a more regular gamedev again. Until then, no date-goals or regular updates. 

As a reminder: OHYAD is a free game, but I put some special work into it - if you enjoy it, I encourage you to tip me. I have created many avenues for support on all platforms I'm on, so there's a lot of opportunity for people to find works they like. 

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